crosrealtime.blogg.se

Texture packer alternative
Texture packer alternative








texture packer alternative

(System.String dataFile, System.Boolean save) (at :0) (wrapper remoting-invoke-with-check) System.IO.StreamWriter.ctor(string) System.IO.StreamWriter.ctor (System.String path) (at :0) System.IO.StreamWriter.ctor (System.String path, System.Boolean append, encoding, System.Int32 bufferSize) (at :0) System.IO.StreamWriter.ctor (System.String path, System.Boolean append, encoding, System.Int32 bufferSize, System.Boolean checkHost) (at :0) System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) (at :0) (wrapper remoting-invoke-with-check) System.IO.FileStream.ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool) System.IO.FileStream.ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) (at :0) System.IO.FileStream.ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at :0) IOException: Sharing violation on path ****/Assets//Editor/SettingsTexturePackerImporter.txt (System.String importedAssets, System.String addedAssets, System.String deletedAssets, System.String movedAssets, System.String movedFromPathAssets) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:144) ( method, System.Object args) (at /Users/builduser/buildslave/unity/build/Editor/Mono/AssetPostprocessor.cs:633) (System.Object obj, System.Object parameters) (at :0) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. (System.Object obj, invokeAttr, binder, System.Object parameters, culture) (at :0) (System.String importedAssets, System.String deletedAssets, System.String movedAssets, System.String movedFromAssetPaths) (at :0) (System.String dataFile, System.String textureFile, System.String normalmapFile) (at :0) (`1 list, System.Int32 index1, System.Int32 index2) (at :0) (System.ExceptionArgument argument, System.ExceptionResource resource) (at :0) Must be non-negative and less than the size of the collection. UnityEngine.GUIUtility rocessEvent(Int32, IntPtr)ĪrgumentOutOfRangeException: Index was out of range. (UnityEditor.Editor editors, Int32 editorIndex, Boolean rebuildOptimizedGUIBlock, System.Boolean& showImportedObjectBarNext, UnityEngine.Rect& importedObjectBarRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/Inspector/InspectorWindow.cs:1253) () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/TextureImporterInspector.cs:1386) () (at /Users/builduser/buildslave/unity/build/Editor/Mono/ImportSettings/TextureImporterInspector.cs:1550)

texture packer alternative texture packer alternative

(Single pixels) (at /Users/builduser/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:271)

texture packer alternative

NullReferenceException: Object reference not set to an instance of an object However, I'm seeing an exception in the editor: However, all the sprite names, polygon meshes, and animations seem to be importing correctly with the "Sprite (2D and UI)" texture type. I'm using Unity 2017.4.11 (LTS) and I've got the TexturePackerImporter plugin installed, but I'm not seeing the "Texture2D spritesheet" Texture Type as the tutorial explains I should. I'm posting this problem here, since perhaps if there is a solution, it will be useful to others. Is there any quick fixes to this? Since I've updated there is almost no way of going back, and since I am using 's required that I open the sprite sheet (which is causing it to re-import). I am also using Unet 4.6 as our saving method requires us to do so. Leaving this at this state for over 8+ hours my computer crashes Unity stating I've run out of memory.and I can assure I shouldn't have ^^" with over 100gb of storage left for 20 512x512 sprite sheets. This loop will show the "Hold On" window with the green progress bar moving extremely stagnant, reaching half way then freezing for a few minutes, moving a little bit more and then stopping. I tried updating to the next version which created a reeeeeeeaally harmful loop when "reimporting" the sprite sheets with the new TP. It seemed to work fine except for a few glitches here and there (having to publish, trim names and republish again for it to work properly.) Collab somewhere down the line started to really not like this behavior and texture packer completely broke sprite names which broke connections down the line.

#Texture packer alternative windows

I originally was running off of TP two updates ago for 2017.3.b1 for Windows 8. TexturePacker still seems to be broken for 2017.3 : (.










Texture packer alternative